AI Insights · Timothy · October 2024
Top 5 Tabletop Board Games on iOS in Africa Q3 2024
Explore the performance of the top five tabletop board games on iOS in Africa during Q3 2024, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2024, the top five tabletop board game applications on iOS in Africa demonstrated varied performance metrics in terms of downloads, revenue, and active users. These insights are sourced from Sensor Tower, providing a detailed look into each game's standing in the region.
Ludo STAR from Gameberry Labs saw a noticeable increase in weekly revenue, starting from around $2.9K at the beginning of July and reaching approximately $5.1K by the end of September. Weekly downloads showed an initial rise to 5.7K mid-quarter before gradually decreasing to 4.1K by the end of September. The app maintained a steady base of weekly active users, fluctuating around 19K to 20K throughout the quarter.
Backgammon - Lord of the Board by Beach Bum Ltd experienced a decline in weekly revenue, falling from $4.7K in early July to around $2.9K by the end of the quarter. Downloads remained relatively stable, hovering around 600 to 700 per week, while active users saw a slight decrease, settling at approximately 5.9K by the end of September.
Chess - Play & Learn from Chess.com maintained consistent weekly revenue around $2.5K to $3K through the quarter. Downloads peaked at 4.7K in early September, with active users remaining robust, although slightly declining from 62K to 56K by the end of the quarter.
Yalla Ludo - Ludo&Domino by Yalla Technology FZ-LLC experienced modest weekly revenue, peaking at $2.2K in late July and gradually tapering to $1.4K by the end of September. Downloads initially rose to 6K in early July before declining to 4.6K in September. Active users showed a downward trend from 22K to 18K over the quarter.
Ludo Club・Fun Dice Board Game by Moonfrog witnessed stable weekly revenue, ranging from $1K to $1.5K. The game peaked in downloads at 7.9K in mid-July, eventually decreasing to 5.9K by the end of September. Active users were the highest among the games, starting at 105K and gradually decreasing to 90K by the quarter's end.
For more in-depth insights and data, visit Sensor Tower.